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Master Hand Super Smash Bros. Fan Moveset

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Description

Name: Master Hand

Universe: Super Smash Bros.

Entrance: A maniacal laugh can be heard coming from offstage, as Master Hand descends onto the stage from above.

 

Specials------------------------------

NOTE: Due to Master Hand’s large size (roughly about the size of King Dedede, maybe a little larger) he is quite strong. However with that strength comes some downsides. Master Hand is cocky in his abilities, so his speed is slow as he takes his time to move. His specials all can dish out great DMG, allowing Master Hand to finish off opponents with a smash attack, however his moves either have a startup lag, or an ending lag. Which means that he has a few moments after most attacks where he can be left open for attacks.

 

B- Laser Nail- Just like the boss fight, Master Hand will lift his fingers up, and release laser beams from each nail. The laser beams launch downwards at a diagonal, and though they don’t deal much knockback you can attempt to capture an opponent in the lasers to rack up DMG. You can hold the laser attack up to 4 seconds at a time.

 

Side B- Finger Walk- Master Hand flips forward, and starts walking forward with two fingers similar to his boss fight. Hold side B to make him continue walking, as his speed is slightly picked up while doing this. Once he begins walking, either let go of side B or have him walk into an opponent to have Master Hand perform an attack. After releasing B, or walking into an opponent, Master Hand quickly flicks his fingers forward in an attack motion. This attack will deal good knockback/pushback to opponents, and delivers decent DMG also. If you release B at just the right time when a projectile is coming towards Master Hand, he will flick the projectile back where it came from.

 

Up B- Finger Drill- Master Hand points his hand/fingers upward and begins to spin rapidly. After spinning rapidly for a second, he will launch upwards a short distance (about as high as Bayonetta’s up special) while performing a corkscrew attack. While this has a short recovery, it can deal significant DMG to opponents and string them along with him as he ascends upward.

 

Down B- Snapper- Master Hand puts two of his fingers together, and snaps them sending out a short distance shockwave around his fingers. This shockwave deals slight DMG and no knockback, however like his boss battle it will cause opponents to become dizzy. A few factors go into determining how long the effect will stay in effect. Holding down B longer will cause the shockwave to cause a dizzy effect longer. Along with that, if an opponent’s health is higher they have a higher chance of the dizzy effect lasting longer.

 

Final Smash- Trophy King- In a similar fashion of Tabuu’s attack from Brawl, Master Hand floats to the center of the stage, emitting the glow of the smash ball around him. Master Hand then snaps his fingers three times, each time releasing a very strong and fast energy blast across the stage. These energy blasts deal a small 20% DMG for each, however if an opponent is hit by a blast they will immediately be turned into a trophy version of themselves. While in the trophy form, they cannot move for 8 seconds. This means that they cannot dodge the rest of the shockwaves, they cannot move, and if Master Hand is quick he can rack up DMG and possibly throw opponents offstage. This of course leaves the trophy versions of opponents extremely vulnerable, however if you are quick you can dodge the trophy blasts.

 

Taunt/Result Screen---------------------------------------------------

 

Taunt 1 (Up) – Master Hand gives a thumbs up.

Taunt 2 (Side) – The glove of Master Hand shakes as though it is shaking off dust.

Taunt 3 (Down) – Master Hand clenches his fist and laughs.

 

 

Defeat Pose- Master Hand snaps his fingers for the winner.

Victory Pose 1- A lone smash ball is seen onstage, and Master Hand destroys it in his fist.

Victory Pose 2- Master Hand snaps his fingers a few times, to congratulate itself.

Victory Pose 3- Master Hand clenches his fist, then gives a thumbs up to the camera.

 

 

Alternate Costumes-------------------------------------------

Master Hand

Red Glove

Blue Glove

Golden Glove

Crazy Hand

Green Glove

Brown Glove

Black Glove

 

 

NOTE: Since half of the costumes belong to Crazy Hand, the announcer will call the name of “Master Hand” or “Crazy Hand” depending on who you choose. Crazy Hand has all the same moves, but his movements are much more sporadic and crazy than Master Hand’s.

 

 

Kirby Hat- Kirby acquires a large glove on top of his head that he wears like a hat. He can also use the Laser Nail ability.

 

 

Punch Out Stage Name-----------------------

“Puppeteer of Smash” (Master hand)

“Crazed Lefty” (Crazy Hand)

 

Trophies Associated with Master Hand----------------------------------------------

Master Hand

Trophy King (Final Smash)

Master Hand Alt. (Wii U; Red glove, performing the laser hand attack)

Master Hand Alt. (3DS; Blue glove, snapping his finger)

Crazy Hand

Final Destination

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Comments13
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NinTOONdoh's avatar

This is an awesome idea, but I don't think that Crazy Hand would be an alternate-costume for Master Hand, cuz he does have several unique traits that could make Crazy a semi-clone instead (assuming that he would likely be more than just an echo-fighter of Master)


EDIT: or he could also play as an optional ally for Master Hand, but from there that would make them too overpowered.